This week I've been revisiting another golden oldie in Flight Control.
It's a simple, yet challenging puzzle game that sees you take on the
role of air traffic controller bringing the aircraft in to land. As time
goes by the skys around your landing strips and helipads gets busier
and busier, and not crashing the aircraft into each other becomes more
and more challenging.
It's
just a great example of a mobile game. Simple controls, perfectly
designed for the touchscreen, and a real pick up and play mentality.
Guiding your aircraft in to land requires nothing more than tracing a
flight path on the screen with your finger. You get a bunch of different
levels to play and you're tasked with landing big jets, smaller prop
planes, helicopters, a real mix. If the aircraft get too close, alter
the flight path and take them on a new one to keep everyone flying.
It
actually gets pretty difficult, pretty quickly, but not so much so that
you're frustrated enough to stop playing. Pair it up with colorful – if
simplistic – graphics and you've got a great mobile time waster.
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